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CG Representation of Wood Aging with Distortion, Cracking and Erosion
https://iwate-u.repo.nii.ac.jp/records/10207
https://iwate-u.repo.nii.ac.jp/records/10207ec01f2b3-e7da-4678-a7be-869fdd2ec389
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jsas-v3n4pp216-223.pdf (501.8 kB)
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jsas-v3n4p216-223.avi (6.7 MB)
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2013-01-16 | |||||
タイトル | ||||||
タイトル | CG Representation of Wood Aging with Distortion, Cracking and Erosion | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | ビジュアルシミュレーション | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | 木材 | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | 経年変化 | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | ひび割れ | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | 侵食 | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Visual Simulation | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Wood | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Aging | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Crack | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Erosion | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | journal article | |||||
著者 |
尹, 新
× 尹, 新× 藤本, 忠博× 千葉, 則茂 |
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著者別名 | ||||||
姓名 | Yin, Xin | |||||
著者別名 | ||||||
姓名 | Fujimoto, Tadahiro | |||||
著者別名 | ||||||
姓名 | Chiba, Norishige | |||||
著者(機関) | ||||||
岩手大学 | ||||||
登録日 | ||||||
日付 | 2013-01-16 | |||||
書誌情報 |
The journal of the Society For Art and Science 巻 3, 号 4, p. 216-223, 発行日 2004-12-20 |
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ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 1347-2267 | |||||
Abstract | ||||||
内容記述タイプ | Other | |||||
内容記述 | Materials exposed to the elements change in appearance because of aging. Because wood is an organic substance, cracks and the surface erosion occur easily. To produce realistic computer graphic images, we need simulate the aging phenomenon also. Here, we propose a visual simulation of the distortion, cracking, and erosion of wood. In this method, wood is represented by a tetrahedral mesh. By setting semi-physical variables at each vertex in this mesh, a visual simulation of wood aging can be accomplished. The surface of the wood is defined by values assigned to the superficial tetrahedral mesh vertices. Changes in the surface are achieved by value changes. The effectiveness of this method is demonstrated by applications on a plank and shapes such as a bunny and an armadillo statue. |
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出版者 | ||||||
出版者 | The Society for Art and Science | |||||
その他のタイトル | ||||||
その他のタイトル | 変形,ひび割れおよび侵食を伴う木材の経年変化のCG表現 | |||||
著者版フラグ | ||||||
出版タイプ | VoR | |||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 |