<?xml version='1.0' encoding='UTF-8'?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd">
  <responseDate>2026-03-13T01:38:24Z</responseDate>
  <request metadataPrefix="oai_dc" verb="GetRecord" identifier="oai:iwate-u.repo.nii.ac.jp:00010197">https://iwate-u.repo.nii.ac.jp/oai</request>
  <GetRecord>
    <record>
      <header>
        <identifier>oai:iwate-u.repo.nii.ac.jp:00010197</identifier>
        <datestamp>2023-05-16T11:43:01Z</datestamp>
        <setSpec>1515:1519</setSpec>
      </header>
      <metadata>
        <oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns="http://www.w3.org/2001/XMLSchema" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
          <dc:title>Fractal Deformation Using Displacement Vectors Based on Extended Iterated Shuffle Transformation</dc:title>
          <dc:creator>藤本, 忠博</dc:creator>
          <dc:creator>大野, 義夫</dc:creator>
          <dc:creator>村岡, 一信</dc:creator>
          <dc:creator>千葉, 則茂</dc:creator>
          <dc:subject>computer graphics (CG)</dc:subject>
          <dc:subject>geometric model</dc:subject>
          <dc:subject>shape deformation</dc:subject>
          <dc:subject>fractal</dc:subject>
          <dc:subject>Iterated Function System (IFS)</dc:subject>
          <dc:subject>attractor</dc:subject>
          <dc:subject>Iterated Shuffle Transformation (IST)</dc:subject>
          <dc:description>In this paper, we propose a framework of　“fractal deformation”using displacement vectors based on “extended Iterated Shuffle Transformation (ext-IST)”. An ext-unit-IST is a one-to-one and onto mapping that is extended from a unit-IST, which we have proposed, and is basically defined on a code space. When the mapping is applied on a geometric space, a fractal-like repeated structure, which is referred to as “local resemblance in space/scale directions”,
is constructed on the relationship between points on the domain and those on the range.
By applying the mapping to displacement vectors given on a geometric shape, the shape can be deformed in the fractal-like repeated manner. This fractal deformation is easy to control by changing the displacement vectors intuitively. In addition, a continuous transition between a continuous deformation and a fractal deformation can be realized.
We demonstrate how the fractal deformation technique produces attractive results by showing various examples.</dc:description>
          <dc:description>journal article</dc:description>
          <dc:publisher>The Society for Art and Science</dc:publisher>
          <dc:date>2002-09-25</dc:date>
          <dc:type>VoR</dc:type>
          <dc:format>application/pdf</dc:format>
          <dc:identifier>The journal of the Society For Art and Science</dc:identifier>
          <dc:identifier>3</dc:identifier>
          <dc:identifier>1</dc:identifier>
          <dc:identifier>134</dc:identifier>
          <dc:identifier>146</dc:identifier>
          <dc:identifier>1347-2267</dc:identifier>
          <dc:identifier>https://iwate-u.repo.nii.ac.jp/record/10197/files/jsas-v1n3p134-146.pdf</dc:identifier>
          <dc:identifier>https://iwate-u.repo.nii.ac.jp/records/10197</dc:identifier>
          <dc:rights>http://www.art-science.org/journal/v1n3/p134/index.html</dc:rights>
        </oai_dc:dc>
      </metadata>
    </record>
  </GetRecord>
</OAI-PMH>
