@article{oai:iwate-u.repo.nii.ac.jp:00010201, author = {中野, 誠士 and 藤本, 忠博 and 千葉, 則茂}, issue = {3}, journal = {芸術科学会論文誌}, month = {Sep}, note = {倒壊・崩壊による瓦礫の落下運動ように,相互作用しながら複雑な運動をする多数の物体のアニメーションを生成するためには,その運動の物理シミュレーションによるのが効率的である.本研究では原理が解り易くインプリメントし易い多面体の運動シミュレーション法の開発を目的とし,粒子要素法における,法線方向とせん断方向にフォークトモデルを用いたペナルティ法を多面体に拡張し,衝突,接触,摩擦力を統一的に扱うことができる手法を開発した., Moving objects colliding with one another, such as falling rubble in collapse phenomena, cause complicated motions. In order to effectively produce animations of such objects in computer graphics, a physically-based simulation method is usable and often used.Our aim is to develop a rigid body dynamics simulation method which is simple to understand and easy to implement.In this paper, we propose a method developed by implementing the penalty method that was realized in Particle-Element-Method by assigning Voigt model to both normal-direction and tangential-direction of a particle-sphere, so as to be suitable for three-dimensional polygonal models. Thus we can solve collision, contact, and frictional force in a uniform manner.}, pages = {85--86}, title = {倒壊・崩壊のアニメーション生成のための粒子要素法的シミュレーション手法}, volume = {2}, year = {2003} }