@article{oai:iwate-u.repo.nii.ac.jp:00010208, author = {SATO, Youetsu and FUJIMOTO, Tadahiro and MURAOKA, Kazunobu and CHIBA, Norishige}, issue = {4}, journal = {The journal of the Society For Art and Science}, month = {Dec}, note = {Non-photorealistic rendering has become an important research topics in computer graphics in recent years. We have previously proposed a non-photorealistic rendering method to generate Suibokuga-like images of trees. This method was suitable only for representing trees in Mokkotsuho paintings because the images were generated from three-dimensional skeleton data. In this paper, we propose a method to generate Suibokuga-like images of arbitrary objects from three-dimensional geometric models, such as polygonal models. The proposed method realizes Kou, Ten, and Shun brush stroke techniques for creating Sensenbyoho paintings, which are a typical Suibokuga style for representing landscapes. Moreover, the images can be generated from arbitrary viewpoints and light source information. The ability of this method is demonstrated by showing various example.}, pages = {224--234}, title = {Storoke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches -}, volume = {3}, year = {2004} }