@article{oai:iwate-u.repo.nii.ac.jp:00010236, author = {ツデンドルジュ, ガントールガ and 千葉, 則茂}, issue = {3}, journal = {The journal of the Society For Art and Science}, month = {Sep}, note = {We present an efficient method for animating different types of water flows with emphasis on a surging wave. The method employs a stochastic approach of extending pre-computed 2D simulation data into 3D animation. For the reality of a wave motion along the direction of its dominant propagation, we utilize a physically-based particle simulation. At the animation step, these simulation slices are stochastically sampled along the transverse direction in the time-slice domain. For surface reconstruction, we use a geometrical technique with a smoothing filter in order to remedy undesired 2D artifacts that result from the slice sampling. In conjunction with appropriate supplements, we apply our method to other types of water flows, indicating further interesting applications of a ripple and a whirlpool.}, pages = {92--101}, title = {Stochastic Extension Method for Animating Water Flows}, volume = {11}, year = {2012} }