{"created":"2023-05-15T12:05:18.117323+00:00","id":9928,"links":{},"metadata":{"_buckets":{"deposit":"a4e324ba-f56b-4c34-83f0-f4db10137239"},"_deposit":{"created_by":3,"id":"9928","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"9928"},"status":"published"},"_oai":{"id":"oai:iwate-u.repo.nii.ac.jp:00009928","sets":["1515:1519"]},"author_link":["61692","61689","61690","61691","61693","61694","61688","61687","61684","61695","61686","61685"],"item_16_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2002-01-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"109","bibliographicPageEnd":"28","bibliographicPageStart":"23","bibliographicVolumeNumber":"2002","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告. グラフィクスとCAD研究会報告"}]}]},"item_16_date_6":{"attribute_name":"登録日","attribute_value_mlt":[{"subitem_date_issued_datetime":"2010-02-15"}]},"item_16_description_12":{"attribute_name":"Abstract","attribute_value_mlt":[{"subitem_description":"ボリュームデータなどの3Dテクスチャで表された雲等のレンダリングには,一次散乱光の効果を考慮したレイトレーシング型のボリュームレンダリング法が適用されることが多いが,積分計算に膨大なサンプリング計算が必要とされるため,実用的なレンダリング速度を得ることは困難である.本研究では,OpenGLによるZバッファ法に基づく3Dテクスチャの高速レンダリング法を提案し,雲,稲妻,爆発火炎の高速レンダリング法への本手法の拡張法についても示す.さらに,これらの手法の有効性を映像生成例により示す.","subitem_description_type":"Other"}]},"item_16_full_name_3":{"attribute_name":"著者別名","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"61690","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Ota, Shin"}]},{"nameIdentifiers":[{"nameIdentifier":"61691","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Tamura, Machiko"}]},{"nameIdentifiers":[{"nameIdentifier":"61692","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Fujita, Kunihiko"}]},{"nameIdentifiers":[{"nameIdentifier":"61693","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Fujimoto, Tadahiro"}]},{"nameIdentifiers":[{"nameIdentifier":"61694","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Muraoka, Kazunobu"}]},{"nameIdentifiers":[{"nameIdentifier":"61695","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Chiba, Norishige"}]}]},"item_16_publisher_14":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"社団法人情報処理学会"}]},"item_16_rights_18":{"attribute_name":"権利","attribute_value_mlt":[{"subitem_rights":"(c)社団法人情報処理学会"},{"subitem_rights":"ここに掲載した著作物の利用に関する注意 本著作物の著作権は(社)情報処理学会に帰属します。本著作物は著作権者である情報処理学会の許可のもとに掲載するものです。ご利用に当たっては「著作権法」ならびに「情報処理学会倫理綱領」に従うことをお願いいたします。"}]},"item_16_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"0919-6072","subitem_source_identifier_type":"ISSN"}]},"item_16_text_4":{"attribute_name":"著者(機関)","attribute_value_mlt":[{"subitem_text_value":"(株)岩手ソフトウェアセンター"},{"subitem_text_value":"(株)岩手ソフトウェアセンター"},{"subitem_text_value":"(株)岩手ソフトウェアセンター"},{"subitem_text_value":"岩手大学工学部"},{"subitem_text_value":"東北工業大学"},{"subitem_text_value":"岩手大学工学部"}]},"item_16_version_type_27":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"太田, 真"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"田村, 真智子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤田, 邦彦"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤本, 忠博"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"村岡, 一信"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"千葉, 則茂"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2016-11-14"}],"displaytype":"detail","filename":"ispjsn-v2002n109p23-28.pdf","filesize":[{"value":"588.2 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"ispjsn-v2002n109p23-28.pdf","url":"https://iwate-u.repo.nii.ac.jp/record/9928/files/ispjsn-v2002n109p23-28.pdf"},"version_id":"a28e633b-c732-40fa-94df-4757acad17a6"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"一次散乱光を考慮したOpenGLベース・3Dテクスチャレンダリング","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"一次散乱光を考慮したOpenGLベース・3Dテクスチャレンダリング"}]},"item_type_id":"16","owner":"3","path":["1519"],"pubdate":{"attribute_name":"公開日","attribute_value":"2010-02-15"},"publish_date":"2010-02-15","publish_status":"0","recid":"9928","relation_version_is_last":true,"title":["一次散乱光を考慮したOpenGLベース・3Dテクスチャレンダリング"],"weko_creator_id":"3","weko_shared_id":-1},"updated":"2023-05-16T11:52:15.936615+00:00"}