Item type |
学術雑誌論文 / Journal Article(1) |
公開日 |
2010-10-05 |
タイトル |
|
|
タイトル |
Image Synthesis of Flickering Scenes Including Simulated Flames |
キーワード |
|
|
主題Scheme |
Other |
|
主題 |
computer graphics |
キーワード |
|
|
主題Scheme |
Other |
|
主題 |
natural phenomena |
キーワード |
|
|
主題Scheme |
Other |
|
主題 |
flame |
キーワード |
|
|
主題Scheme |
Other |
|
主題 |
visual simulation |
キーワード |
|
|
主題Scheme |
Other |
|
主題 |
rendering |
資源タイプ |
|
|
資源タイプ識別子 |
http://purl.org/coar/resource_type/c_6501 |
|
資源タイプ |
journal article |
著者 |
TAKAHASHI, Jun-ya
TAKAHASHI, Hiromichi
CHIBA, Norishige
|
著者(機関) |
|
|
値 |
Department of Computer Science, Faculty of Engineering, Iwate University |
登録日 |
|
|
日付 |
2010-10-05 |
書誌情報 |
IEICE TRANSACTIONS on Information and Systems
巻 E80-D,
号 11,
p. 1102-1108,
発行日 1997-11-20
|
ISSN |
|
|
収録物識別子タイプ |
ISSN |
|
収録物識別子 |
0916-8532 |
Abstract |
|
|
内容記述タイプ |
Other |
|
内容記述 |
Producing realistic images and animations of flames is one of the most interesting subjects in the field of computer graphics. In a recent paper, we described a two-dimensional particle-based visual method of simulating flames. In the present paper, we first extend the simulation method, without losing any of its desirable features, in such a way that it functions in three-dimensional space. We then present an efficient method of producing an image of the scene, including flames acting as volume light sources, which normally requires a large amount of computing time in the usual simulation approaches. Finally, we demonstrate the capabilities of our visual simulation method by showing sample images generated by it, which are excerpted from an animation. |
出版者 |
|
|
出版者 |
The Institute of Electronics, Information and Communication Engineers |
権利 |
|
|
権利情報 |
copyright©1997 IEICE |
権利 |
|
|
権利情報 |
本文データは学協会の許諾に基づきCiNiiから複製したものである |
著者版フラグ |
|
|
出版タイプ |
VoR |
|
出版タイプResource |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
異版である |
|
|
関連タイプ |
isVersionOf |
|
|
識別子タイプ |
URI |
|
|
関連識別子 |
http://ci.nii.ac.jp/naid/110003225427 |