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Storoke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches -
https://iwate-u.repo.nii.ac.jp/records/10208
https://iwate-u.repo.nii.ac.jp/records/10208cc6c45fb-0062-491a-b156-ebf124be7696
名前 / ファイル | ライセンス | アクション |
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Item type | 学術雑誌論文 / Journal Article(1) | |||||||||||||
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公開日 | 2013-01-16 | |||||||||||||
タイトル | ||||||||||||||
タイトル | Storoke-based Suibokuga-Like Rendering for Three-Dimensional Geometric Models - Ten and Shun Touches - | |||||||||||||
キーワード | ||||||||||||||
主題Scheme | Other | |||||||||||||
主題 | non-photorealistic rendering (NPR) | |||||||||||||
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主題Scheme | Other | |||||||||||||
主題 | Suibokuga-like rendering | |||||||||||||
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主題Scheme | Other | |||||||||||||
主題 | three-dimensional geometric model | |||||||||||||
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主題Scheme | Other | |||||||||||||
主題 | brush stroke | |||||||||||||
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主題Scheme | Other | |||||||||||||
主題 | simulation of ink diffusion | |||||||||||||
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主題Scheme | Other | |||||||||||||
主題 | cellular automaton | |||||||||||||
資源タイプ | ||||||||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||||||
資源タイプ | journal article | |||||||||||||
著者 |
SATO, Youetsu
× SATO, Youetsu
× FUJIMOTO, Tadahiro
× MURAOKA, Kazunobu
× CHIBA, Norishige
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著者(機関) | ||||||||||||||
値 | Department of Computer and Information Science, Faculty of Engineering, Iwate University | |||||||||||||
著者(機関) | ||||||||||||||
値 | Department of Computer and Information Science, Faculty of Engineering, Iwate University | |||||||||||||
著者(機関) | ||||||||||||||
値 | Department of Communications Engineering, Tohoku Institute of Technology | |||||||||||||
著者(機関) | ||||||||||||||
値 | Department of Computer and Information Science, Faculty of Engineering, Iwate University | |||||||||||||
登録日 | ||||||||||||||
日付 | 2013-01-16 | |||||||||||||
書誌情報 |
The journal of the Society For Art and Science 巻 3, 号 4, p. 224-234, 発行日 2004-12-20 |
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ISSN | ||||||||||||||
収録物識別子タイプ | ISSN | |||||||||||||
収録物識別子 | 1347-2267 | |||||||||||||
Abstract | ||||||||||||||
内容記述タイプ | Other | |||||||||||||
内容記述 | Non-photorealistic rendering has become an important research topics in computer graphics in recent years. We have previously proposed a non-photorealistic rendering method to generate Suibokuga-like images of trees. This method was suitable only for representing trees in Mokkotsuho paintings because the images were generated from three-dimensional skeleton data. In this paper, we propose a method to generate Suibokuga-like images of arbitrary objects from three-dimensional geometric models, such as polygonal models. The proposed method realizes Kou, Ten, and Shun brush stroke techniques for creating Sensenbyoho paintings, which are a typical Suibokuga style for representing landscapes. Moreover, the images can be generated from arbitrary viewpoints and light source information. The ability of this method is demonstrated by showing various example. |
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出版者 | ||||||||||||||
出版者 | The Society for Art and Science | |||||||||||||
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出版タイプ | VoR | |||||||||||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 |